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Welcome to OI!

The Order of Illuminatus or OI was founded in 2004 as a gaming community for MMO players. We are a group of diverse players, who like to socialize, have fun and of course play games!

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Posted on Monday, December 12

EVE Online - What is it? General info thread Eve Online
Posted by Sin on Wednesday, August 18, 2010 (21:35:03) (14 reads)

What is EVE online (EVE)?

EVE is a massively multiplayer 'sandbox' game in the truest sense.

To date, there is no game that can house as many players online (50,000 or more) at once on a single server and boast the incredible universe size that EVE can (it takes days to cross).

EVE pits your wits and your ship (your avatar), against other players and the amassed universe.

In EVE you are free to become what you wish. You can become the territorial pirate who fights for their own portion of space dust, the charismatic leader directing others to fight towards a common goal, or the miserly trader who spends their life on the go in the seat of some of the universes most massive ships moving product from system to system for profit (more EVE professions).

Click here for the full article and discussion

Read More... (7.13 KB) |

Site redesign? Order of Illuminatus
Posted by Sin on Tuesday, August 17, 2010 (23:07:35) (15 reads)
Greetings,

I've been hearing some comments lately re: folks wanting to redesign the site. As I'm a 'web' design nub, it'd be best that if you would like to see the site redesigned suggest as to how we'd go about doing so. If you have a demo site please post that as well (it would be VERY helpful to help us understand your perspective.)

Clicky here to contribute your feedback!!

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Draka chapter: Temp recruitment freeze Order of Illuminatus
Posted by Sin on Tuesday, August 03, 2010 (23:26:50) (0 reads)
A message from your Office Core and Guild Leader -

The OC has voted and passed a measure that will put a halt on guild invites for 30 Days beginning August 6th, 2010 @ 12 am server time and ending Monday September 6th @ 12am server time.

This measure will cause a total halt to guild invites for the above listed 30 days with one exception : Individuals will be considered for a guild invite (sent through the interview process and approved or not approved) if they are real life friends or family of a current OI member who refers them as such and is at disciple status or above.

The change in invite policy for this time period is occurring due to a large influx of new guild members in the last few months. The OC feels it would be beneficial to allow the guild time to adjust to and get to know all the new faces before allowing further growth. If you have any questions, please feel free to catch an officer in game or message them via the forums.

Thanks! Click here to comment


Player Spotlight - Eraendil World of Warcraft
Posted by boogly on Monday, July 19, 2010 (00:31:39) (56 reads)
I recently crossed enemy lines to meet with Eraendil, a member of our WoW Draka chapter. Eraendil agreed that the Cantrips & Crow Tavern in the Underbelly would be a good place to meet and was curious about my expense account. (Please click the READ MORE option below or click HERE to read and/or comment on the story below)

Narisa comes by to check on our drink status


Read More... (7.08 KB) |

"Social" gaming: MMORPG discusses Facebook games. What are your thoughts? Order of Illuminatus
Posted by Sin on Friday, July 16, 2010 (11:37:13) (0 reads)

"Social" Gaming: MMORPG discusses Facebook gaming.

Since many of us have Facebook accounts and some of us play Facebook games, what are your thoughts? Do you find them fun? Do you feel they are destroying the social fabric of Facebook? Are they truly games?

Read the article as linked above and discuss here.

Quote::
The life of a social gamer is different than most gamers, which stems from the very nature of the social game “apps†themselves. Most social games require little skill, but do require constant revisits to progress. Unlike leaving a character for a few days without playing them (to gain rested experience, for example), a great majority of social games penalize you for not revisiting. Take your common farming game, for example. In these, you must progress by planting crops and then returning to harvest them. Planting crops, of course, costs money; harvesting them and selling them earns money. Crops take a variety of time to grow, anywhere from a few minutes to a few days. If a player does not return in time to harvest their crops, the crops will die and be lost – meaning a permanently lost amount of money to the player. Repeat this cycle enough times, and the player will be broke and stranded on meager funds from items that don't die without constant care, usually farm animals and trees. Imagine spending 100 gold on your favorite character, then forgetting or being unable to check in on time to get the 200 gold back in profit for equipment or experience.

Imagine, then, when a good portion of the games you're playing require this kind of timed investment. It changes the way you play entirely, and, at the higher involvement of play, results in scheduling your game play. You must carefully – across multiple games – plot out what kind of item you're going to work on (crops, food, etc.) based on its length and your ability to harvest it at that time. You must then develop a schedule that spreads out your times across the day so that you're not caught at any time in such a way that you can't get back to them in time. Even at a more casual level, where you perhaps only check in once every day or two, these decisions must be made carefully so that you can get to your items before they expire and your investment is lost.



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